At last month’s Educause conference, game designer and researcher Jane McGonigal, spoke on the ways technology will create a learning environment “where you can learn anytime, anyplace, and it is full of play and collaboration.”

McGonigal is noted for her work using games to educational and problem-solving tools such as 2010’s Evoke, on which she teamed up with the World Bank.

She predicts that use of technology for educational purposes in which a student’s experience “can be so personalized, so spontaneous, and really connect students with real work and real social networks, and they can feel a part of what they are learning about and actually start to make creative contributions today while they are still in school.”

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